You asked for the root cause to be fixed, so any game is treated as itself, and for each game to have its own DNA that videos use, not just its recordings. Both are live. Also fixed: clicking a frame opened an empty price dialog.
After the studio captures a game from its link (or reads the team's notes), Claude reads its DNA, free on the team subscription. It covers what it is and how it plays; a win and a loss; its art style, its colours (measured from its screens' pixels) and its brand; its best moments, with times; and what's true to say and what would be false. You can correct it on the game's page. Diamond Snake's DNA was read on the live studio in about 75 s.
Before anything is made, Claude rewrites what's about the game: details, cast & set, start frames, what happens, lines, and what its recordings show. The format stays: shots, timing, people, places, the 18+ card. What the team typed stays as written; only the recipe's own examples may change. A storyboard you asked for waits for the fit, then starts by itself. The DNA is used, not just the recordings: shots that show the brand, and the end card, follow the game's style and colours, and its gameplay shots are cut to end on its best moment.
Real Claude, on a copy of the live data (nothing generated). The video's storyboard started by itself right after.
| Where | The recipe said | Fitted to Diamond Snake |
|---|---|---|
| The set | a tall arcade cabinet running Diamond Snake in plum, violet and gold, screen angled away, violet arrow pad on its deck | |
| Shot 3 · line | One press, one step. Every diamond lifts your multiplier. | |
| Shot 3 · what happens | a finger presses the cabinet's violet arrow button, one press at a time, screen out of frame | |
| Shot 4 · line | Same snake, same diamonds, right here. | |
| Shot 4 · the game's recording | round starts at 1.00 X, the snake eats a blue diamond, multiplier to 1.50 X, CASHOUT lights with 1.50 FUN (about 3 s) | |
| The offer (the recipe's example) | fifty free plays | |
| Shot 7 · start frame | The cabinet's crystals and gold trim glint behind them. | |
| End card | a few glowing cut gems … 50 free plays |
Clicking a frame opened "Price · Nothing to make for this step". PR #8 put a marker on the video page that the price dialog also listens for, so every click on the page opened it. Hotfix PR #9, live since 05:12 UTC: only a step's own button opens the price, and a test guards it. Pricing itself takes 0.2–0.5 s.
Found while testing: a fitted set read "Reference picture of the set" twice (PR #11). A game shot started at the win instead of ending on it (PR #12). Under heavy load, measuring colours could hang (PR #12).